About Me
My passions lie at the intersection of linear algebra, rendering techniques, and low-level computing. I have implemented 3D software rasterizers, crafted shader-based ray tracers and SDF ray marchers. Outside of rendering, I have worked both in the image processing space both academically and professionally while at Mobius Imaging (now Stryker) and implemented Zhang's camera calibration method in the context of a structure from motion pipeline.
Outside of school and professional experience, I have two years of teaching experience as an adjunct faculty member at BYU-Idaho, where I taught introductory C++ courses and designed and piloted an introductory Computer Graphics course. Currently I am a researcher at BYU (Provo) in the Computer Vision lab and act as a TA for the senior level computer vision course.
Outside of school and professional experience, I have two years of teaching experience as an adjunct faculty member at BYU-Idaho, where I taught introductory C++ courses and designed and piloted an introductory Computer Graphics course. Currently I am a researcher at BYU (Provo) in the Computer Vision lab and act as a TA for the senior level computer vision course.